Talking about Max Payne 3 he concluded that the game was “all-in-all an amazingly innovative, interactive, cinematic audio presentation. In a recent Crude Pixel article Iain Hetherington brought up the pursuit of making a ”cinematic” experience with sound. Instead of providing the cinematic sound spectacle I expected, Rockstar cut corners in ways I haven’t seen any major studio do in a long time. ![]() ![]() A company that has a reputation for sparing no expenses spent 8 years in development producing Max Payne 3, a game with sound that belongs on the PS2.
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